In a previous post I listed two bits of code we were looking for: a 64-bit clean port of libxplanemp (which XSB, Pilot’s Edge and X-Ivap use for multiplayer visualization) and a rewritten audio HAL for OS X, since the old one we use is based on technology from 1635.
Well, we don’t need libxplanemp anymore – if you look at github you’ll see we have a 64-bit branch, so that’s taken care of. In fact, the only thing we need is Mac audio.
When we have Mac audio, we can figure out how to run a beta program. If enough time goes by eventually I can code it myself, but code for VATSIM is something I do in my spare time when not working on X-Plane itself and chasing a two-year-old around the house. (His idea of a fun time does involve feeding plastic food to a stuffed dog but does not involve sitting quietly and watching me code. Who knew?
So if you are the kind of person who knows how to write code for OS X and can hack out a new implementation of the audio interface, you have the power to get things moving in a big way.