XPLMCommandButtonPress

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XPLMCommandButtonPress

XPLM_API void                 XPLMCommandButtonPress(
                                   XPLMCommandButtonID  inButton);    
This function simulates any of the actions that might be taken by pressing a joystick button. However, this lets you call the command directly rather than have to know which button is mapped where. Important: you must release each button you press. The APIs are separate so that you can 'hold down' a button for a fixed amount of time.