XPLMProbeInfo_t contains the results of a probe call. Make sure to set structSize to the size of the struct before using it. typedef struct {
int structSize;
Size of structure in bytes - always set this before calling the XPLM.
float locationX;
Resulting X location of the terrain point we hit, in local OpenGL coordinates.
float locationY;
Resulting Y location of the terrain point we hit, in local OpenGL coordinates.
float locationZ;
Resulting Z location of the terrain point we hit, in local OpenGL coordinates.
float normalX;
X component of the normal vector to the terrain we found.
float normalY;
Y component of the normal vector to the terrain we found.
float normalZ;
Z component of the normal vector to the terrain we found.
float velocityX;
X component of the velocity vector of the terrain we found.
float velocityY;
Y component of the velocity vector of the terrain we found.
float velocityZ;
Z component of the velocity vector of the terrain we found.
int is_wet;
Tells if the surface we hit is water (otherwise it is land).
} XPLMProbeInfo_t;