XPLMDrawAircraft
From X-Plane SDK
XPLMDrawAircraft
XPLM_API void XPLMDrawAircraft(
int inPlaneIndex,
float inX,
float inY,
float inZ,
float inPitch,
float inRoll,
float inYaw,
int inFullDraw,
XPLMPlaneDrawState_t * inDrawStateInfo);
This routine draws an aircraft. It can only be called from a 3-d drawing callback. Pass in the position of the plane in OpenGL local coordinates and the orientation of the plane. A 1 for full drawing indicates that the whole plane must be drawn; a 0 indicates you only need the nav lights drawn. (This saves rendering time when planes are far away.)
X-Plane SDK