Sim/graphics/animation/lights/airplane landing light

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This dataref is used to create custom lights. See PluginsAndObjects for more info.


RGBA form a 4-part direction vector - see PluginsAndObjects.

X-Plane 921 and newer: RGB form a 3-part direction vector; A is interpreted as an index number for multiple landing light switches.


Alpha is set to brightness or 0 if it's off. RGB is set to white.


This light will turn off if the landing light is off.


This provides a directional light that follows the airplane's landing lights.