Category:XPLMUtilities
From X-Plane SDK
XPLMUtilities
X-PLANE USER INTERACTION
The user interaction APIs let you simulate commands the user can do with a joystick, keyboard etc. Note that it is generally safer for future compatibility to use one of these commands than to manipulate the underlying sim data.
XPLMCommandKeyID
These enums represent all the keystrokes available within x-plane. They can be sent to x-plane directly. For example, you can reverse thrust using these enumerations.enum {
xplm_key_pause=0,
xplm_key_revthrust,
xplm_key_jettison,
xplm_key_brakesreg,
xplm_key_brakesmax,
xplm_key_gear,
xplm_key_timedn,
xplm_key_timeup,
xplm_key_fadec,
xplm_key_otto_dis,
xplm_key_otto_atr,
xplm_key_otto_asi,
xplm_key_otto_hdg,
xplm_key_otto_gps,
xplm_key_otto_lev,
xplm_key_otto_hnav,
xplm_key_otto_alt,
xplm_key_otto_vvi,
xplm_key_otto_vnav,
xplm_key_otto_nav1,
xplm_key_otto_nav2,
xplm_key_targ_dn,
xplm_key_targ_up,
xplm_key_hdgdn,
xplm_key_hdgup,
xplm_key_barodn,
xplm_key_baroup,
xplm_key_obs1dn,
xplm_key_obs1up,
xplm_key_obs2dn,
xplm_key_obs2up,
xplm_key_com1_1,
xplm_key_com1_2,
xplm_key_com1_3,
xplm_key_com1_4,
xplm_key_nav1_1,
xplm_key_nav1_2,
xplm_key_nav1_3,
xplm_key_nav1_4,
xplm_key_com2_1,
xplm_key_com2_2,
xplm_key_com2_3,
xplm_key_com2_4,
xplm_key_nav2_1,
xplm_key_nav2_2,
xplm_key_nav2_3,
xplm_key_nav2_4,
xplm_key_adf_1,
xplm_key_adf_2,
xplm_key_adf_3,
xplm_key_adf_4,
xplm_key_adf_5,
xplm_key_adf_6,
xplm_key_transpon_1,
xplm_key_transpon_2,
xplm_key_transpon_3,
xplm_key_transpon_4,
xplm_key_transpon_5,
xplm_key_transpon_6,
xplm_key_transpon_7,
xplm_key_transpon_8,
xplm_key_flapsup,
xplm_key_flapsdn,
xplm_key_cheatoff,
xplm_key_cheaton,
xplm_key_sbrkoff,
xplm_key_sbrkon,
xplm_key_ailtrimL,
xplm_key_ailtrimR,
xplm_key_rudtrimL,
xplm_key_rudtrimR,
xplm_key_elvtrimD,
xplm_key_elvtrimU,
xplm_key_forward,
xplm_key_down,
xplm_key_left,
xplm_key_right,
xplm_key_back,
xplm_key_tower,
xplm_key_runway,
xplm_key_chase,
xplm_key_free1,
xplm_key_free2,
xplm_key_spot,
xplm_key_fullscrn1,
xplm_key_fullscrn2,
xplm_key_tanspan,
xplm_key_smoke,
xplm_key_map,
xplm_key_zoomin,
xplm_key_zoomout,
xplm_key_cycledump,
xplm_key_replay,
xplm_key_tranID,
xplm_key_max
};
typedef int XPLMCommandKeyID;
XPLMCommandButtonID
These are enumerations for all of the things you can do with a joystick button in X-Plane. They currently match the buttons menu in the equipment setup dialog, but these enums will be stable even if they change in X-Plane.enum {
xplm_joy_nothing=0,
xplm_joy_start_all,
xplm_joy_start_0,
xplm_joy_start_1,
xplm_joy_start_2,
xplm_joy_start_3,
xplm_joy_start_4,
xplm_joy_start_5,
xplm_joy_start_6,
xplm_joy_start_7,
xplm_joy_throt_up,
xplm_joy_throt_dn,
xplm_joy_prop_up,
xplm_joy_prop_dn,
xplm_joy_mixt_up,
xplm_joy_mixt_dn,
xplm_joy_carb_tog,
xplm_joy_carb_on,
xplm_joy_carb_off,
xplm_joy_trev,
xplm_joy_trm_up,
xplm_joy_trm_dn,
xplm_joy_rot_trm_up,
xplm_joy_rot_trm_dn,
xplm_joy_rud_lft,
xplm_joy_rud_cntr,
xplm_joy_rud_rgt,
xplm_joy_ail_lft,
xplm_joy_ail_cntr,
xplm_joy_ail_rgt,
xplm_joy_B_rud_lft,
xplm_joy_B_rud_rgt,
xplm_joy_look_up,
xplm_joy_look_dn,
xplm_joy_look_lft,
xplm_joy_look_rgt,
xplm_joy_glance_l,
xplm_joy_glance_r,
xplm_joy_v_fnh,
xplm_joy_v_fwh,
xplm_joy_v_tra,
xplm_joy_v_twr,
xplm_joy_v_run,
xplm_joy_v_cha,
xplm_joy_v_fr1,
xplm_joy_v_fr2,
xplm_joy_v_spo,
xplm_joy_flapsup,
xplm_joy_flapsdn,
xplm_joy_vctswpfwd,
xplm_joy_vctswpaft,
xplm_joy_gear_tog,
xplm_joy_gear_up,
xplm_joy_gear_down,
xplm_joy_lft_brake,
xplm_joy_rgt_brake,
xplm_joy_brakesREG,
xplm_joy_brakesMAX,
xplm_joy_speedbrake,
xplm_joy_ott_dis,
xplm_joy_ott_atr,
xplm_joy_ott_asi,
xplm_joy_ott_hdg,
xplm_joy_ott_alt,
xplm_joy_ott_vvi,
xplm_joy_tim_start,
xplm_joy_tim_reset,
xplm_joy_ecam_up,
xplm_joy_ecam_dn,
xplm_joy_fadec,
xplm_joy_yaw_damp,
xplm_joy_art_stab,
xplm_joy_chute,
xplm_joy_JATO,
xplm_joy_arrest,
xplm_joy_jettison,
xplm_joy_fuel_dump,
xplm_joy_puffsmoke,
xplm_joy_prerotate,
xplm_joy_UL_prerot,
xplm_joy_UL_collec,
xplm_joy_TOGA,
xplm_joy_shutdown,
xplm_joy_con_atc,
xplm_joy_fail_now,
xplm_joy_pause,
xplm_joy_rock_up,
xplm_joy_rock_dn,
xplm_joy_rock_lft,
xplm_joy_rock_rgt,
xplm_joy_rock_for,
xplm_joy_rock_aft,
xplm_joy_idle_hilo,
xplm_joy_lanlights,
xplm_joy_max
};
typedef int XPLMCommandButtonID;
XPLMHostApplicationID
The plug-in system is based on Austin's cross-platform OpenGL framework and could theoretically be adapted to run in other apps like WorldMaker. The plug-in system also runs against a test harness for internal development and could be adapted to another flight sim (in theory at least). So an ID is providing allowing plug-ins to indentify what app they are running under.XPLMLanguageCode
These enums define what language the sim is running in. These enumerations do not imply that the sim can or does run in all of these languages; they simply provide a known encoding in the event that a given sim version is localized to a certain language.XPLMDataFileType
These enums define types of data files you can load or unload using the SDK.| xplm_DataFile_Situation | 1 | A situation (.sit) file, which starts off a flight in a given configuration. |
| xplm_DataFile_ReplayMovie | 2 | A situation movie (.smo) file, which replays a past flight. |
XPLMError_f
typedef void (* XPLMError_f)(
const char * inMessage);
An XPLM error callback is a function that you provide to receive debugging information from the plugin SDK. See XPLMSetErrorCallback for more information. NOTE: for the sake of debugging, your error callback will be called even if your plugin is not enabled, allowing you to receive debug info in your XPluginStart and XPluginStop callbacks. To avoid causing logic errors in the management code, do not call any other plugin routines from your error callback - it is only meant for logging! XPLMSimulateKeyPress
XPLM_API void XPLMSimulateKeyPress(
int inKeyType,
int inKey);
This function simulates a key being pressed for x-plane. The keystroke goes directly to x-plane; it is never sent to any plug-ins. However, since this is a raw key stroke it may be mapped by the keys file or enter text into a field.
WARNING: This function will be deprecated; do not use it. Instead use XPLMCommandKeyStroke.
XPLMSpeakString
XPLM_API void XPLMSpeakString(
const char * inString);
This function displays the string in a translucent overlay over the current display and also speaks the string if text-to-speech is enabled. The string is spoken asynchronously, this function returns immediately. XPLMCommandKeyStroke
XPLM_API void XPLMCommandKeyStroke(
XPLMCommandKeyID inKey);
This routine simulates a command-key stroke. However, the keys are done by function, not by actual letter, so this function works even if the user has remapped their keyboard. Examples of things you might do with this include pausing the simulator. XPLMCommandButtonPress
XPLM_API void XPLMCommandButtonPress(
XPLMCommandButtonID inButton);
This function simulates any of the actions that might be taken by pressing a joystick button. However, this lets you call the command directly rather than have to know which button is mapped where. Important: you must release each button you press. The APIs are separate so that you can 'hold down' a button for a fixed amount of time. XPLMCommandButtonRelease
XPLM_API void XPLMCommandButtonRelease(
XPLMCommandButtonID inButton);
This function simulates any of the actions that might be taken by pressing a joystick button. See XPLMCommandButtonPress XPLMGetVirtualKeyDescription
XPLM_API const char * XPLMGetVirtualKeyDescription(
char inVirtualKey);
Given a virtual key code (as defined in XPLMDefs.h) this routine returns a human-readable string describing the character. This routine is provided for showing users what keyboard mappings they have set up. The string may read 'unknown' or be a blank or NULL string if the virtual key is unknown. X-PLANE MISC
XPLMReloadScenery
XPLM_API void XPLMReloadScenery(void);XPLMReloadScenery reloads the current set of scenery. You can use this function in two typical ways: simply call it to reload the scenery, picking up any new installed scenery, .env files, etc. from disk. Or, change the lat/ref and lon/ref data refs and then call this function to shift the scenery environment.
XPLMGetSystemPath
XPLM_API void XPLMGetSystemPath(
char * outSystemPath);
This function returns the full path to the X-System folder. Note that this is a directory path, so it ends in a trailing : or /. The buffer you pass should be at least 512 characters long. XPLMGetPrefsPath
XPLM_API void XPLMGetPrefsPath(
char * outPrefsPath);
This routine returns a full path to the proper directory to store preferences in. It ends in a : or /. The buffer you pass should be at least 512 characters long. XPLMGetDirectorySeparator
XPLM_API const char * XPLMGetDirectorySeparator(void);This routine returns a string with one char and a null terminator that is the directory separator for the current platform. This allows you to write code that concatinates directory paths without having to #ifdef for platform.
XPLMExtractFileAndPath
XPLM_API char * XPLMExtractFileAndPath(
char * inFullPath);
Given a full path to a file, this routine separates the path from the file. If the path is a partial directory (e.g. ends in : or \) the trailing directory separator is removed. This routine works in-place; a pointer to the file part of the buffer is returned; the original buffer still starts with the path. XPLMGetDirectoryContents
XPLM_API int XPLMGetDirectoryContents(
const char * inDirectoryPath,
long inFirstReturn,
char * outFileNames,
long inFileNameBufSize,
char ** outIndices, /* Can be NULL */
long inIndexCount,
long * outTotalFiles, /* Can be NULL */
long * outReturnedFiles); /* Can be NULL */
This routine returns a list of files in a directory (specified by a full path, no trailing : or \). The output is returned as a list of NULL terminated strings. An index array (if specified) is filled with pointers into the strings. This routine The last file is indicated by a zero-length string (and NULL in the indices). This routine will return 1 if you had capacity for all files or 0 if you did not. You can also skip a given number of files.
inDirectoryPath - a null terminated C string containing the full path to the directory with no trailing directory char.
inFirstReturn - the zero-based index of the first file in the directory to return. (Usually zero to fetch all in one pass.)
outFileNames - a buffer to receive a series of sequential null terminated C-string file names. A zero-length C string will be appended to the very end.
inFileNameBufSize - the size of the file name buffer in bytes.
outIndices - a pointer to an array of character pointers that will become an index into the directory. The last file will be followed by a NULL value. Pass NULL if you do not want indexing information.
inIndexCount - the max size of the index in entries.
outTotalFiles - if not NULL, this is filled in with the number of files in the directory.
outReturnedFiles - if not NULL, the number of files returned by this iteration.
Return value - 1 if all info could be returned, 0 if there was a buffer overrun.
WARNING: Before X-Plane 7 this routine did not properly iterate through directories. If X-Plane 6 compatibility is needed, use your own code to iterate directories.
XPLMInitialized
XPLM_API int XPLMInitialized(void);
This function returns 1 if X-Plane has properly initialized the plug-in system. If this routine returns 0, many XPLM functions will not work.
NOTE: Under normal circumstances a plug-in should never be running while the plug-in manager is not initialized.
WARNING: This function is generally not needed and may be deprecated in the future.
XPLMGetVersions
XPLM_API void XPLMGetVersions(
int * outXPlaneVersion,
int * outXPLMVersion,
XPLMHostApplicationID * outHostID);
This routine returns the revision of both X-Plane and the XPLM DLL. All versions are three-digit decimal numbers (e.g. 606 for version 6.06 of X-Plane); the current revision of the XPLM is 200 (2.00). This routine also returns the host ID of the app running us.
The most common use of this routine is to special-case around x-plane version-specific behavior.
XPLMGetLanguage
XPLM_API XPLMLanguageCode XPLMGetLanguage(void);This routine returns the langauge the sim is running in.
XPLMDebugString
XPLM_API void XPLMDebugString(
const char * inString);
This routine outputs a C-style string to the Error.out file (or deverror.out file if one is being created). The file is immediately flushed so you will not lose data. (This does cause a performance penalty.) XPLMSetErrorCallback
XPLM_API void XPLMSetErrorCallback(
XPLMError_f inCallback);
XPLMSetErrorCallback installs an error-reporting callback for your plugin. Normally the plugin system performs minimum diagnostics to maximize performance. When you install an error callback, you will receive calls due to certain plugin errors, such as passing bad parameters or incorrect data.
The intention is for you to install the error callback during debug sections and put a break-point inside your callback. This will cause you to break into the debugger from within the SDK at the point in your plugin where you made an illegal call.
Installing an error callback may activate error checking code that would not normally run, and this may adversely affect performance, so do not leave error callbacks installed in shipping plugins.
XPLMFindSymbol
XPLM_API void * XPLMFindSymbol(
const char * inString);
This routine will attempt to find the symbol passed in the inString parameter. If the symbol is found a pointer the function is returned, othewise the function will return NULL. XPLMLoadDataFile
XPLM_API int XPLMLoadDataFile(
XPLMDataFileType inFileType,
const char * inFilePath); /* Can be NULL */
Loads a data file of a given type. Paths must be relative to the X-System folder. To clear the replay, pass a NULL file name (this is only valid with replay movies, not sit files). X-PLANE COMMAND MANAGEMENT
The command management APIs let plugins interact with the command-system in X-Plane, the abstraction behind keyboard presses and joystick buttons. This API lets you create new commands and modify the behavior (or get notification) of existing ones.
An X-Plane command consists of three phases: a beginning, continuous repetition, and an ending. The command may be repeated zero times in the event that the user presses a button only momentarily.
XPLMCommandPhase
The phases of a command.| xplm_CommandBegin | 0 | The command is being started. |
| xplm_CommandContinue | 1 | The command is continuing to execute. |
| xplm_CommandEnd | 2 | The command has ended. |
XPLMCommandRef
typedef void * XPLMCommandRef;
A command ref is an opaque identifier for an X-Plane command. Command references stay the same for the life of your plugin but not between executions of X-Plane. Command refs are used to execute commands, create commands, and create callbacks for particular commands.
Note that a command is not "owned" by a particular plugin. Since many plugins may participate in a command's execution, the command does not go away if the plugin that created it is unloaded.
XPLMCommandCallback_f
typedef int (* XPLMCommandCallback_f)(
XPLMCommandRef inCommand,
XPLMCommandPhase inPhase,
void * inRefcon);
A command callback is a function in your plugin that is called when a command is pressed. Your callback receives the commadn reference for the particular command, the phase of the command that is executing, and a reference pointer that you specify when registering the callback.
Your command handler should return 1 to let processing of the command continue to other plugins and X-Plane, or 0 to halt processing, potentially bypassing X-Plane code.
XPLMFindCommand
XPLM_API XPLMCommandRef XPLMFindCommand(
const char * inName);
XPLMFindCommand looks up a command by name, and returns its command reference or NULL if the command does not exist. XPLMCommandBegin
XPLM_API void XPLMCommandBegin(
XPLMCommandRef inCommand);
XPLMCommandBegin starts the execution of a command, specified by its command reference. The command is "held down" until XPLMCommandEnd is called. XPLMCommandEnd
XPLM_API void XPLMCommandEnd(
XPLMCommandRef inCommand);
XPLMCommandEnd ends the execution of a given command that was started with XPLMCommandBegin. XPLMCommandOnce
XPLM_API void XPLMCommandOnce(
XPLMCommandRef inCommand);
This executes a given command momentarily, that is, the command begins and ends immediately. XPLMCreateCommand
XPLM_API XPLMCommandRef XPLMCreateCommand(
const char * inName,
const char * inDescription);
XPLMCreateCommand creates a new command for a given string. If the command already exists, the existing command reference is returned. The description may appear in user interface contexts, such as the joystick configuration screen. XPLMRegisterCommandHandler
XPLM_API void XPLMRegisterCommandHandler(
XPLMCommandRef inComand,
XPLMCommandCallback_f inHandler,
int inBefore,
void * inRefcon);
XPLMRegisterCommandHandler registers a callback to be called when a command is executed. You provide a callback with a reference pointer.
If inBefore is true, your command handler callback will be executed before X-Plane executes the command, and returning 0 from your callback will disable X-Plane's processing of the command. If inBefore is false, your callback will run after X-Plane. (You can register a single callback both before and after a command.)
Pages in category "XPLMUtilities"
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X-Plane SDK