From X-Plane SDK
This file is contains the cross-platform and basic definitions for the X-Plane SDK.
The preprocessor macros APL and IBM must be defined to specify the compilation target; define APL to 1 and IBM 0 to compile on Macintosh and APL to 0 and IBM to 1 for Windows. You must specify these macro definitions before including XPLMDefs.h or any other XPLM headers. You can do this using the -D command line option or a preprocessor header.
These definitions control the importing and exporting of functions within the DLL.
You can prefix your five required callbacks with the PLUGIN_API macro to declare them as exported C functions. The XPLM_API macro identifies functions that are provided to you via the plugin SDK. (Link against XPLM.lib to use these functions.)
These definitions are used in all parts of the SDK.
typedef int XPLMPluginID;
Each plug-in is identified by a unique integer ID. This ID can be used to disable or enable a plug-in, or discover what plug-in is 'running' at the time. A plug-in ID is unique within the currently running instance of X-Plane unless plug-ins are reloaded. Plug-ins may receive a different unique ID each time they are loaded.
For persistent identification of plug-ins, use XPLMFindPluginBySignature in XPLMUtiltiies.h
-1 indicates no plug-in.
These bitfields define modifier keys in a platform independent way. When a key is pressed, a series of messages are sent to your plugin. The down flag is set in the first of these messages, and the up flag in the last. While the key is held down, messages are sent with neither to indicate that the key is being held down as a repeated character.
The control flag is mapped to the control flag on Macintosh and PC. Generally X-Plane uses the control key and not the command key on Macintosh, providing a consistent interface across platforms that does not necessarily match the Macintosh user interface guidelines. There is not yet a way for plugins to access the Macintosh control keys without using #ifdefed code.
ASCII CONTROL KEY CODES
These definitions define how various control keys are mapped to ASCII key codes. Not all key presses generate an ASCII value, so plugin code should be prepared to see null characters come from the keyboard...this usually represents a key stroke that has no equivalent ASCII, like a page-down press. Use virtual key codes to find these key strokes. ASCII key codes take into account modifier keys; shift keys will affect capitals and punctuation; control key combinations may have no vaild ASCII and produce NULL. To detect control-key combinations, use virtual key codes, not ASCII keys.
VIRTUAL KEY CODES
These are cross-platform defines for every distinct keyboard press on the computer. Every physical key on the keyboard has a virtual key code. So the "two" key on the top row of the main keyboard has a different code from the "two" key on the numeric key pad. But the 'w' and 'W' character are indistinguishable by virtual key code because they are the same physical key (one with and one without the shift key).
Use virtual key codes to detect keystrokes that do not have ASCII equivalents, allow the user to map the numeric keypad separately from the main keyboard, and detect control key and other modifier-key combinations that generate ASCII control key sequences (many of which are not available directly via character keys in the SDK).
To assign virtual key codes we started with the Microsoft set but made some additions and changes. A few differences:
1. Modifier keys are not available as virtual key codes. You cannot get distinct modifier press and release messages. Please do not try to use modifier keys as regular keys; doing so will almost certainly interfere with users' abilities to use the native x-plane key bindings.
2. Some keys that do not exist on both Mac and PC keyboards are removed.
3. Do not assume that the values of these keystrokes are interchangeable with MS v-keys.
#define XPLM_VK_0 0x30XPLM_VK_0 thru XPLM_VK_9 are the same as ASCII '0' thru '9' (0x30 - 0x39)
#define XPLM_VK_A 0x41XPLM_VK_A thru XPLM_VK_Z are the same as ASCII 'A' thru 'Z' (0x41 - 0x5A)
#define XPLM_VK_EQUAL 0xB0The following definitions are extended and are not based on the Microsoft key set.
Pages in category "XPLMDefs"
The following 135 pages are in this category, out of 135 total.